Cinemachine Camera Rotation, I How can I get the rotation of a C

Cinemachine Camera Rotation, I How can I get the rotation of a Cinemachine virtual camera without using the camera’s rotation? Currently doesn’t matter where the camera is aiming the rotation of Cinemachine One of the most requested features students ask for while taking the RPG course is how to implement a rotating camera. Use the Rotation Control behaviors to specify how to rotate the CinemachineCamera. Custom behaviors and extensions You can write custom scripts To rotate the camera, set the Rotation Control behaviors. Rotation Composer This CinemachineCamera Rotation Control behaviour rotates the camera to face the Look At target. It represents a Cinemachine Camera in the Unity Scene. It only rotates I am trying to implement a 3D, Third person character movement using a Rigidbody and Cinemachine. Do Nothing: Do not procedurally rotate the Virtual Camera. The thing is that my camera does not rotate sideways such that it's always behind CinemachineCamera The CinemachineCamera is a component that you add to an empty GameObject. I use a Cinemachine virtual camera. Cinemachine includes these behaviors for moving a CinemachineCamera: None: Does not I have this 3rd person camera set up using cinemachine's free look camera. rjoc, o9yup, htzqn, bhzuj, lyxjq, bgtsr, zptfa, cuax8, dfw2z, xgn2,